

They're all very imaginative.īut they're not the only toys. On another level, you can mess around with time (I'm trying hard not to spoil them). And at one point, she's pinging Cody around a pinball. On another level, May gets gravity boots while Cody gets an Ant-Man-style grow-and-shrink belt. Boom boom boom! They are intensely satisfying. They're fun! On one level, May gets a kind of rocket launcher while Cody gets a sap gun, which gloops onto enemies and surfaces, and makes May's explosions even bigger. The entire level is a never-ending variation on this theme, overlapping and interlocking so you have no choice but to talk and collaborate with the person you're playing with, the screen splitting and then sharing as it ebbs and flows around the puzzles at hand.Įach level follows the same idea, though themed around a different thing, and there's a new set of toys to play with each time. Cue puzzles with wood for Cody to sling nails into, so May can swing on them, and platforms which need nailing up after May finds ways to whack them higher. Cody, the dad, gets the ability to throw nails into walls and then recall them like Thor does with his hammer. May, the mum, slings the head of a claw hammer on her back and uses it to whack things as well as swing on nails stuck in walls. For this adventure, like every adventure in the game, you're given a set of special toys.

It's a DIY-themed level where you're adventuring through a gigantic tool box-inspired land. Watch on YouTube This official trailer actually does quite a nice job of summarising the many different things you can do in the game. What this means is that the co-op isn't just superficial, it's not an extra thing the game offers: it's fundamental, and the entire experience is designed around it. It seems like just last week I was lamenting the dwindling amount of local co-op experiences, then along comes this, a game you can only play with someone else (and which gives you 'Friend's Pass' to play online with someone for free). Mechanically, it's wonderful, and one of the best co-op experiences I've had in years. However, there's also a lot about this game to love. Every time a cut-scene pops up to tell more story, the game suffers, particularly when that book appears. It's like being pitched a condescending, sugar-powered seminar on marital relations by the Cartoon Network. All they - you - need to do is to learn to work together again! Rediscover your passion! Hhhhrrr. Your daughter finds a book about love at school, and it manifests as some all-powerful, passionate latin love guru, an over-the-top love therapist for shrunken Mum and Dad. Moreover, the story is excruciatingly told.
Hammer kid switch review Pc#
Availability: Releases 26th March on Xbox Series S/X, Xbox One, PS5, PS4, and PC (Steam, Origin).


Are children supposed to play this and believe their parents could have rescued their relationship? Are divorced parents supposed to play it and feel bad? It's a dangerous idea to play with and I wish It Takes Two hadn't. It's a normal part of life and shouldn't be construed as anything but. A story about a girl's divorcing parents who are magically shrunk so they can go on an adventure together, and in doing so work out their differences and get back together? Do me a favour. Genuinely, after 10 minutes, I'd had enough. If you can ignore the story, It Takes Two has some of the best co-op gameplay in years.
